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Snk vs capcom card fighters ds
Snk vs capcom card fighters ds








  1. #Snk vs capcom card fighters ds portable#
  2. #Snk vs capcom card fighters ds software#
  3. #Snk vs capcom card fighters ds series#

Capcom Card Fighters DS has an enormous amount of cards stemming from both universes. As far as touch screen functionality the game is sans this feature outside of using the stylus to rip open new packs of cards lame. While you could coast by on the default deck it is nice to setup a killer arsenal and simply obliterate your opponents, which will also come in handy when you decide to step into the multi-player arena. The key to this though comes from managing your deck before each match. The victor is usually the one who places the most characters in the game the quickest. Overall the game leaves something to be desired when it comes to strategy. During a turn you can choose to attack or defend and if your opponent is not defending you will deal damage to them simple enough. Each character card has hit points and battle points that represent health and attack power. These are earned depending on how many characters you have in play. Each player is given 50 cards to begin with and you can use force icons to place characters in battle. There are a total of three card types in the game: action, character, and counter. This makes it easily accessible to gamers who have never played a game of this type before. The battle system consists of a simplified formula from other card games. However, if you are only in it for the single-player ride then this can be overlooked, but it still is amazing that this little problem made it into the final game. While this is a minor hindrance it does impede you from completing the game 100%. There is a programming glitch that causes the game to freeze when you talk to a specific character. Once you manage to clear the entire tower you can go back through the game in a special mode, and this is where one of the biggest problems lies. Each half has specific cards that you can obtain and some levels are even themed with special cards as well.įor the most part blasting through this tower is a cinch, but there are opponents who require you to bring them special cards before they will battle you.

snk vs capcom card fighters ds

The tower is divided up into two sections one for Capcom and the other for SNK. Each opponent has had their mind altered by a sinister computer named Max and after defeating them you are able to restore them to their former selves. The game revolves around you a young card fighter deemed with the task of working your way up a tower filled with brainwashed card players.

#Snk vs capcom card fighters ds portable#

While the core game remains the same the trip to this dual-screened portable was less than flawless which leaves the game feeling a bit unpolished and sloppy.

#Snk vs capcom card fighters ds series#

SNK has decided to resurrect the series on Nintendo’s money-producing handheld the DS. Very few companies cater to their fans the way Capcom and SNK do and this game was a portable treat that was the very definition of fan-service.Īfter only two iterations of the franchise on the Neo Geo Pocket Color the series went into hibernation that is until recently.

snk vs capcom card fighters ds

#Snk vs capcom card fighters ds software#

Missing out on this system isn’t considered a huge loss as the software support was abysmal at best, but there was one title that I always had stashed in my camouflage-colored system and that was SNK Vs. I appreciate it for what this game is, but I don’t know if I’ll ever beat it.Few people can recall Neo Geo’s failed handheld system and even less have ever even seen one. In the first game I was able to tear thru everything with dual-wand summoners with all my points put into speed but this game seems to be a bit tougher. They also nerfed the summoner class from the first game: your beginning summons are way less impressive. In the beginning, some classes seem way more interesting than others. This game also does not screw around: you can easily step into an area that is way too powerful for you, and the game will crush you.

snk vs capcom card fighters ds

Morrowind, for example, is a very fondly remembered game, but going back to it now I am amazed that 15 yr old me was able to make it through that game without map markers showing me where to go. I understand the appeal of a slightly older-school approach that goes for immersion in that you have a quest book where you have to kind of find out what to do on your own to an extent. For a game this big, I really want there to be clear objectives on a map. My main issue is that you aren’t guided very well. There is a lot of potential in this game.










Snk vs capcom card fighters ds